As you walk through the bustling plaza, you spot a large bulletin board close to The Great Tree. The dark wood gleams where the rays of sunlight hit it. On it, you read a sign saying, “Hear ye! Hear ye! The King has made a proclamation!” you'll find all the latest news and gossip from every corner of Cybura!
tl;dr Covid sucks and we are still working on Cybura as we can with some really cool new features!
From Aaramos: As you all know, 2020 has been kind of terrible in many different ways. I honestly expected to be less busy and to have more time to work on Cybura but I became busier than I ever have been, which is a quality problem. For those that do not know, I am a software developer by trade that owns my own business as a one-man team. I was recently brought on board to help a small non-profit develop new online programs for their in-person reading and writing camps. We have successfully turned the summer around for them and made it to where they will be around for many more years to come with a more diversified product offering.
All this to say that I have not put in the time I wish I could have but it wasn't for naught.
Now that is out of the way, here are some of the things that are in the works as part of the new game with some of it even prototyped out!
The first thing we wanted to be different was the exploration system. We feel that the current game lacks a certain player involvement we would like to see and started with that. What does that look like you might ask, well we have envisioned and prototyped out a fully explorable map system. This map system has a few layers at the moment but mostly consists of Worlds, Regions, and buildings. When you travel to a new map it will be covered with a fog-of-war that goes away as you discover the new area. These maps will have caves, buildings, ladders, tiers, etc that can all be navigated through. As you are navigating these worlds you will encounter some things you have seen before, Cyburs (our new name for companions) for instance, as well as NPCs that you can interact with and that will help drive some of the story and the lore. As you adventure and explore with your team of Cyburs you have the chance to encounter wild Cyburs. During these encounters you will be able to tame just like before, but there is more! We are working on a battle system as well for those players that desire a little more action. You won't be forced to choose one way or another, but each will have its own advantages. While exploring you will also have more chance to find coins, low-tier items, and some other goodies.
With all that said, I do want to be extremely clear that our goal is to not create and eliminate any pay-to-play aspect so each player is afforded the same opportunities and content. We plan on offering a subscription based plan that basically allows early access to new worlds and new Cyburs as they are released. Yeah, you read that correctly, NEW Cyburs and NEW worlds are all in the works as well. Each Cybur will have its own stats that will help you in taming other wild Cyburs.
Most of our time has been spent on the above features thus far and we are close (hopefully) to being able to put together a short video showing our vision paying off. We have gone through all of the components of the current game and think that we will be able to keep most of whats there even if it takes a little time to get it reincorporated. Each piece is being completely rewritten from scratch, being updated, and having tests written all so that the game is easier to upgrade and maintain going forward, something that isn't possible at the moment. Since we are going through all this we have also taken the time to sit down with some Game Masters to help flesh out the lore and figure out how to mesh all of the pieces of the game together in a coherent matter.
I hope that this gets you players excited because I know I am excited about it! We do not want to really get into more detail than what is above because everything is so fluid at the moment it is hard to really go over specifics but if you have questions we can try and answer them (Discord is the best place for me as I am not in-game very much).
Much love, @Aaramos and @Bedouin
Greetings! As you may have noticed, I’m not Lyro. Lyro has sold Cybura to both Aaramos and myself.
What does this mean for the game?
Lyro worked really hard to make this game amazing as it stands now. We’re hoping to build on his foundation and make it better. Lyro started building Cybura back in 2014-2015 so it understandably needs updates. As we plan for Cybura’s future, we want to start off on the right foot which means updating everything to be current.
While we would like to promise that nothing will change, to be perfectly honest, we don’t know if that is true. As we dive into the code, we may find that there are newer and better ways of doing things. What we can promise is that you will receive updates as we figure out which paths to take. Your opinions and feedback will be used to build Cybura and complete what Lyro started.
We do not plan to interrupt the community and will not be making any major staffing/moderator changes while going through transition. The Discord server will also remain and any items you have been promised will be fulfilled to the best of our ability.
What happens now?
We will not update the game as it stands now. Instead, we’ll rebuild the code base in a different location and post screenshots as we complete features. Once we get the new version workable we will also be asking for testers to make sure that everything seems in place and nothing major has been lost. Eventually, the new code base will replace the one currently standing, hopefully with new features and even more for you to do!
We do not have a timeline for this rebuild. Both Aaramos and I are developers and will be devoting several hours each week to make this transition as quick as possible. Once we’re sure of an exact timeframe for replacing the current code base, we will let you know.
Beyond that, we’ll be reviewing plans Lyro had for Cybura and decide where things might go, whether it follows Lyro’s vision or a modified version based on input from the community.
Will this change my account?
No, whether you are alpha, beta, or using a free account, nothing will change. We will take past purchases you have made into account with any plans to change how people join Cybura.
When will Cybura leave alpha?
I read that Lyro was close to moving Cybura into beta. This is not something we can answer right now. We need to get a full list of planned features and develop a timeline of alpha and beta based on those features.
[b]A Bit about Bedouin
I’ve been around petsites since 2007 and started to develop my own in 2009. I currently own Eqcetera.com, a game centered around horses, as well as a couple games in development. Last year, I quit my full-time job to pursue my passion in both web and game development. When I first saw Cybura, it excited me to see a game with a unique idea and tons of potential. Along with Aaramos and you guys, I hope to build Cybura into an awesome game. You can contact me on Discord as @Bedouin#2555.
Long time lover of games and all things web related. I am a developer by trade and it is also my hobby. I have been an avid gamer since I was a wee lad and continue playing games to this day. I am currently working on another game besides Cybura but that does not mean that this will lack any attention from me. If you have any questions feel free to find me on discord @Thoraxe1550#7328.
If you want to contact either of us through email, you can use email@example.com.
Hello, citizens! This month's staff-designed companions have been released! There are eight of these unique companions running around out there. These February-themed critters hope to offer a peek into what the month has to offer-- the hint of spring that promptly gets squashed by what's left of winter, the trials and tribulations of love and courtship, the candy...
We hope you get a chance to encounter them! Once captured, they'll be specially marked with a permanent tag so you'll always remember how special they are! You'll be able to name them, but the tag on their profile will declare the name given by the designer.
Keep an eye out for:
Spitfyre's designs, Blue Rose, Taffy and BubbleGum, and Step by Step:
ShadowStriker's Bitter Love and Pretty in Pink:
Ellelamental's Sweet Dreams and Chocolate-covered Cherry:
and Lyro's Heart Crusher!
In other releases, we have a long-awaited new item in the Token Shop! "The Stuff," which sends companions back a life stage, can now be purchased for 5 tokens. Just...don't ask what's in it. We've tried. The alchemist is really good at deflecting those kinds of questions.
Finally, citizens, if you are Alpha- or Beta- rank, you should have received the poll asking your opinion about the future of Alpha & Beta. The link is being sent via email to the email associated with your Cybura account. If you can't find it in your inbox, be sure to check that it hasn't gone elsewhere. Again, if you no longer have access to the account you used for signup, let one of us know so we can help you have your say!
It's very important to us that you're all involved in this major decision, so please take a couple of minutes to read through our proposal and give us your opinion.
Thanks for your time! Enjoy February in Cybura, and be sure to let us know what you think about the updates by commenting here!
Hello again, citizens! We've got a lot of news for you, so I'll try to keep it as short and sweet (oh, and it is sweet) as possible.
--------------------Major Structural Changes--------------------
---There is now a limit of 100 companions per user. This space is shared among a user's citizens, so no matter how many citizens you have working for you, the number of possible companions is still 100.
When you reach the limit on companions, you will no longer be able to breed companions until you make some space. You also can't tame any new companions until you have open slots. This goes hand-in-hand with some new features discussed below.
You will, however, still be able to hatch existing eggs; nothing bad will happen to your little egglets!
---The Bad Word Filter is now operational! You can access this tool through the PC settings on your User Panel. This allows you to block/replace any instances of words you'd rather not interact with.
---Restructuring Alpha & Beta is something we're heavily considering. We've been working on what to do to allow more players to participate while maintaining the value of Alpha & Beta access for players who were able to purchase them. If you are an Alpha or Beta user, you will soon be receiving an email with a poll to assess your opinions on this matter. If you no longer have access to the email you used for signup, let an official know, and we'll get you access.
--------------------New Features & Feature Updates--------------------
---Due to an increase in the number of citizens maintaining large numbers of companions, we are pleased to announce that the Anti-Combat Zone now hosts an Adoption Agency!
In addition to managing the taming shop, Amaya, the thoughtful NPC who runs the agency, will help you place a companion up for adoption, help you find an available companion to adopt, and even facilitate the sale and purchase of companions...though Amaya's not too keen on that last part. Use the agency responsibly, and treat your companions with compassion!
For the less sentimental or more expedient, companions may also be released back into the wild. They will remain in the wild population until caught by another citizen or cycled out of the site population. The release option can be found on each companion's individual profile page. Please take care when releasing, as you may not run into your companion again!
---Companions may now also be swapped and auctioned! These features behave exactly like item swaps and auctions, and are accessed exactly the same way. Just choose the "Companion" option instead of "Item!"
With the ability to trade companions, release them, and place them for adoption, it should be simpler to keep new companions cycling through your stables.
---You may have noticed another new option on your user panel-- the Research App! This creature index will help you keep track of the types and stages of companions you encounter. It will record data on companions you meet in the wild, even if you flee, but you must enter the encounter space!
---Now that Prof. Osmond isn't handling the Taming Shop, he's back in his lab full-time! Bringing by companions of different species and life stages will unlock new forum avatars for you to use.
For example, bringing by an adult Saber will unlock the adult Saber avatar in your PC Settings.
Be sure to bring babies, adults, elders, evolutions, and elites for our favorite scientist to examine, and he'll reward you for your contributions to his research!
---In addition to the above changes, we've got more for you to look forward to! Beginning in February, there will be companions available in the wild that have been designed by Cybura officials. There will only be a handful of them, blending in amongst wild populations, so be on the lookout. We hope you like them!
--- Token shop Monthly Spotlight. Each month a new outfit set will arrive at the Token Shop! February's outfits are sharp, and come in nice bright colors to kick off the new year the right way. The items will be available only until the end of the month and then the next outfit will roll out, try them on, and be sure to grab them while they're in stock!
---To the best of our knowledge, Halloween rewards have gone out to those waiting for them. Please let officials know if this is not the case!
---New OCs have entered the world of Cybura, be sure to grab yourself a Custom Outfit Voucher at the Token Shop to bring in your very own!
Hello Citizens of Cybura! Today we have another update for you! The most noticeable change being discussion posts! Here, have a look for yourselves and let us know what you think! :D
Some changes made to discussions are:
- Updated discussion view style
- Discussion Badges for player roles
- Active Character now shows in left panel
- Active Character's team of companions now show in left panel
- Sub replies can now be used when creating a discussion
- Player status message
- Forum Vistas & Backgrounds (in case you haven't noticed tee-hee)
Next on the list, we have a long overdue feature that will make all of our lives MUCH easier. Say hello to the "Quick Action" feature!
Lastly, here is a (somewhat lengthy) list of some changes that have been made:
- Random avatar is no longer given at registration, also removed from all current players accounts.
- "Choose A Realm" event has been removed, will be added in a different way when we are ready for beta.
- "Meet Prof. Osmond" Mission changed location to his lab. Also instead of receiving a message, notification is done through telepathy. Event text shortened. Egg hatching requirement decreased to 5 unique page loads.
- Alpha weekend & 1hr. Alpha trial is no longer a thing.
- All players can create their first character & Hatch their first companion. Non Alpha Players cannot go further than this in regards to story and missions but may be able to participate partially in site-wide events.
- Non-Alpha players can access swaps but can only have 5 swaps at one time.
- Non-Alpha players can access Auctions.
- Non-Alpha players can access Player Shops, Including creating their own but cannot edit shop description or greeting. Cannot upgrade shop or price items for tokens.
- Non-Alpha players may accept friend requests but not send them.
- Non-Alpha players may receive messages and reply to them but not send any.
- Non-Alpha players can access Travel Bag.
- Non-Alpha players cannot update companion's description.
- Non-Alpha players can access the Dyeing Machine.
- Non-Alpha players can receive gifts but not send them.
- Non-Alpha players can use shop search.
- Travel Bags now have a starting capacity of 50. Players may collect items that exceed that capacity in some cases (For example events), but will not have access to their travel bag, only the quick action page where they will need to get their capacity to 50 or below. Travel bags are still a thing to be used to upgrade max capacity.
- Drag to empty slot has been removed for travel bag, but drag to stack is still active.
- Storage now has a starting capacity of 50.
- Mission system core reworked.
- Eden/Gardening event altered.
- Welcome Gift now includes 500 coins & 500 Bytes + 5 of each basic taming object (give after character creation).
- Fixed Character Creation cropping issue.
- Baby Avatar for All Species are now obtainable.
- Halloween Pre-Launch items have been handed out.
- Story Missions Now show rewards received.
- Mission icon on explore map.
Heya! Back from my travels and had to recover a bit from illness, but I think I am good to go now! So with that said, the explore map should now be live and accessible!
It may take some time to get used to but we hope everyone enjoys!
Lastly, we are in need of $70 by the 20th for the server fee to keep Cybura up and running, so to avoid downtime, if players could grab a few tokens then that would be awesome, :) No pressure but if Cybura goes down then that is why and it will be back up as soon as we have the funds. :)
Artwork for the map of the ACZ has been completed, fully colored and layered, so on my return, you can expect it to be implemented VERY soon! :D
We hope you love the art as much as we do! Also, be sure to post and let us know you thoughts!
Lastly, tokens are currently on sale for a limited time! Get a 25% Bonus with every token purchase! So, for example, if you purchase 20 Tokens, then you will receive an additional 5 Tokens along with the default token bonus! Be sure to get yours before the sale ends!
Please excuse any typos, I have only gotten like 6hrs. of sleep in the last 48hrs. See you soon! *goes back to packing*
Hello, citizens! Plenty of news to go around today.
Firstly, the companions participating in the All Hallows' Design Contest have finished parading through the Officials' Headquarters! In the midst of cleaning up the fur and footprints, staff were able to get a good look at each of the models.
An odd man with even odder eyebrows deposited these companions at our doorstep, quickly rattling off information about the citizens responsible for their creation. When one of our clerks attempted to contact the man for more details, they discovered that both the man and his mysterious lab seemed to have vanished...
While we are baffled as to circumstances of this invasion, we're happy to present the winners of our All Hallows' Design Contest!
In the Spooky Scary Companion category:
As for the Most Enticing of Candy Wrappers:
And in the Animal Disguises category:
As a reminder, the first-place winner from each category will receive the companion they designed, and second-place winners in each category will receive a Halloween grab bag!
If you are a first-place winner, be sure to send the details of your design to Spitfyre soon so we can get your companion made!
Secondly, we're excited to announce that we've finished clearing out and warding off the nearby meadow. Through a truly inspiring collaboration of citizens from both realms, the meadow has become a safe place for nurturing new companions. That's right...nests and incubation are now available!
This means that all the grass, twigs, and straw you've been collecting can be put to practical use!
You can now add them as resources, and they'll become available for nest building and maintenance when you visit your nest location. So, don't stop collecting them! You'll need to keep your nests in good condition, to make sure your egg is getting what it needs from its environment-- the worse the condition of the nest, the longer it takes the egg to hatch!
In the future, we hope to be able to clear other locales for nesting zones, but the meadows will serve for now! Be sure to review the pamphlet on egg and nest care before proceeding, provided below for convenience:
What to Expect When You're Eggspecting
--If You Build It...
----One nest requires 20 grass, 5 straw, and 10 twigs.
----Twigs may be found in the field, but grass and straw must be cultivated.
----Eggs in nests in the best possible condition mature at a rate of one stage every 24 hours.
----Eggs in nests in good condition mature at a rate of one stage every 36 hours.
----Eggs in nests in bad condition mature at a rate of one stage every 48 hours.
----Sharks must be surrounded by water on all sides in order to mature.
----Ice Dragons must be kept on ice in order to mature.
----Kitsunes take a bit longer to mature than others.
--Show Some Love!
----When an egg is ready to hatch, be sure to keep it close to you! Mature eggs (full/green progress bar) must be part of your team, exploring the site with you for a time before finally hatching.
----Sabers in regular nests in the best condition are ready to hatch in 5 days.
----Kitsunes in regular nests in the best condition are ready to hatch in 7 days.
----Sharks in nests in the best condition, surrounded by water, are ready to hatch in 5 days.
----Ice Dragons in nests in the best condition, cooled down with a healthy application of refrigerant (available in the token shop) are ready to hatch in 5 days.
And be sure to say hello to Pumpkin, the first baby hatched in the new nursery!
Hiya! Quick little update regarding our Halloween festivities. Our design contest starts tonight, and ends on the 30th. You have two whole weeks to dream up your most spooky, most sweet, most disguised companions! You can head over to this thread here to take a look at the rules and more specific ideas!
We're looking forward to see what all you creative geniuses can come up with!